Saitek Bullet Specifications Page 7

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ENGLISH
can continue your game!
• Replay to any board possition for further study.
Entering Non Auto Mode is confirmed by a beep. To
exit this mode and return to normal play, press NON
AUTO again. A double beep will verify that this mode has
been cancelled. Note that Non Auto Mode is also auto-
matically cancelled whenever you press NEW GAME or
select one of the Teach Modes.
2.11 Playing Black From the Bottom
You may want to depart form the usual standard and
play the Black pieces from the bottom of the board, letting
the computer play White from the top. To do this, press
NEW GAME and then PLAY. The computer reverses
sides and makes the first move for White from the top of
the board!
In the diagram on page 5, you can see that the initial
piece set-up is different when you reverse sides. Notice,
in particular, that the Kings and Queens are positioned
differently. Be sure to set the board up correctly!
When you play Black from the bottom, the color indica-
tor lights are also reversed (i.e., the 1 light will indicate
Black, and the 8 light will indicate White).
2.12 Book Openings
At the beginning of a game, the computer’s reply is
often instantaneous on many levels, because it is playing
moves from its
openings library.
The computer’s library
includes all major openings and many positions from
grandmaster play. If the current board position is in this
library, the computer plays a response to that position
from its memory, instead of thinking about the move. The
computer uses its openings library on all levels except
A1-A8 and B1-B8 (the Beginner/Fun levels, Infinite Levels
and the special problem solving levels).
Many players typically know just five or six opening
lines. Your chess computer will allow you to study and
learn over 100 moves of solid, Grandmaster-approved
opening theory! Try 1.c2-c4, 1.d2-d4, or even 1.Ng1-f3!
2.13 Voice Features to Remember
Remember these points concerning the voice:
Volume is controlled with the Volume Control Slider.
You can choose between voice output, beeps or
silence, if desired (see section 4.2).
Press SAY AGAIN whenever you would like the
computer to repeat the last voice output.
2.14 Game Memory
You may interrupt a game at any time by switching to
STOP to turn the computer off. Play is then suspended,
and the computer will “remember” your position for up to
18 months (with fresh alkaline batteries). When you
switch on again, you can continue where you left off! To
conserve battery power, switch off when you interrupt
your game for more than a few minutes.
If you power your unit with the optional AC adapter,
you should still keep good batteries installed, to ensure
that memory contents are not lost if the unit is unplugged.
3. LEVELS OF SKILL
With 384 level settings to choose from (incorporating
the Teach Modes), you can learn and grow with this
chess computer! As shown in the chart of playing levels
on page 8, there are 64 unique playing levels, including
levels for casual play, Mate Finder and Combination
Finder Levels, Aggressive and Quiet Closed Levels, and
several different types of levels especially for beginners!
When you set the level, keep in mind that when the com-
puter has more time to think about its moves, it gets
stronger and plays better–just like a human chess player!
Setting a Playing Level
Press LEVEL, and the computer lights the board
square corresponding to the currently set level. When the
computer is first turned on, it is set on Level H4 (10 sec-
onds per move). As indicated in the chart, each of the 64
board squares corresponds to one playing level. After
pressing LEVEL, press a square to activate a level, using
the chart as a guide. When you press down on the de-
sired square, the board lights turn on to indicate that
square. Press LEVEL to exit Level Mode.
For those levels which have Average Response Times
listed, note that the times are averaged over a large
number of moves. In the opening and endgame, the
computer tends to play faster, but in complicated middle-
game positions, it may take longer to move.
3.1 Beginner Levels (A1-A8)
BEGINNER LEVELS AVERAGE TIME PER MOVE
Square A1 ...................... 1 second
Square A2 ...................... 2 seconds
Square A3 ...................... 3 seconds
Square A4 ...................... 4 seconds
Square A5 ...................... 5 seconds
Square A6 ...................... 6 seconds
Square A7 ...................... 7 seconds
Square A8 ...................... 8 seconds
The Beginner Levels are meant specifically for novice
players. On these levels, the computer restricts its search
so that it deliberately plays weaker and gives the begin-
ning player a chance to beat the computer!
3.2 Fun Levels (B1-B5)
FUN LEVELS AVERAGE TIME PER MOVE
Square B1 ...................... 1 second
Square B2 ...................... 2 seconds
Square B3 ...................... 3 seconds
Square B4 ...................... 4 seconds
Square B5 ...................... 5 seconds
These unique “Fun Levels” are meant especially for
beginners and young players—these levels will allow
those who might otherwise never win a game of chess to
come up on the winning side for a change! On the Fun
Levels, your chess computer is much more “human” than
most other chess computers—it gives everyone a chance
to win, in a world where chess machines are typically
relentless and often quite difficult to beat. Although the
general consensus seems to be that computers never
make mistakes, on the five Fun Levels, this computer
actually does!
Various handicaps are built into the Fun Levels, dem-
onstrating common mistakes made by beginners. Chess
books often advise of basic rules—warning not to give
away material, not to bring the Queen out too early, and
advising the development of pieces before starting an
attack. Yet players see their opponents breaking these
rules and getting away with it! The Fun Levels provide a
way of practicing the punishment of these typical mis-
takes, thus enabling the beginner to strengthen his game
against the human opponents he is likely to face.
Even after a player has mastered the Fun Levels, they
can still be a valuable training tool. A game can be started
on a Fun Level, for example, and, when the computer
makes a bad move, the player can switch to a normal
level and try to convert his advantage to a win, playing
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