Saitek CENTURION Specifications Page 5

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5
ENGLISH
limited to a certain number of moves, as shown above. As
you cycle through the levels, the computer displays PLY:#
for each level. A “ply” is an individual move (a move for either
side), and “#” is the number representing the search depth.
For example, on Level G1, the computer searches to a depth
of one ply (PLY:1), and thus looks ahead only one indi-
vidual move. On this level, therefore, it will often overlook a
mate in one. This produces weaker play, giving beginners a
better chance of beating the computer!
3.8 Self-Adaptive Weak Levels (Squares H1-H8)
LEVEL TYPE DISPLAY
H1 ........... Self-Adaptive 1 ........... Adt: 1
H2 ........... Self-Adaptive 2 ........... Adt: 2
H3 ........... Self-Adaptive 3 ........... Adt: 3
H4 ........... Self-Adaptive 4 ........... Adt: 4
H5 ........... Self-Adaptive 5 ........... Adt: 5
H6 ........... Self-Adaptive 6 ........... Adt: 6
H7 ........... Self-Adaptive 7 ........... Adt: 7
H8 ........... Self-Adaptive 8 ........... Adt: 8
The Self-Adaptive Weak Levels are perfect for players who
are just starting out. Here, beginners have the chance to
interact with the computer on eight weakened levels of
varying ELO rating strengths, and the computer’s strength is
adjusted to match that of the player.
On the lowest level (H1), the computer will set its playing
strength to a deliberately weakened setting of about –350
ELO. On the upper end, Level H8 matches the strength of
the player by putting the ELO difference at zero. As you play,
the computer will try to keep this difference constant. That is,
if you play badly, the computer will not play well either—but it
will fight to win back material it has lost to you, if necessary.
On the other hand, if you play stronger, the computer will
also play stronger. Work your way up!
A8
A7
A6
A5
A4
A3
A2
A1
B8
B7
B6
B5
B4
B3
B2
B1
C8
C7
C6
C5
C4
C3
C2
C1
D8
D7
D6
D5
D4
D3
D2
D1
E8
E7
E6
E5
E4
E3
E2
E1
F8
F7
F6
F5
F4
F3
F2
F1
G8
G7
G6
G5
G4
G3
G2
G1
H8
H7
H6
H5
H4
H3
H2
H1
ENTER
LEVEL
*8 sec.
per move
Fun: 8
Mate in
5 moves
=in: 5
5 ply
search
PLY: 5
3 min.
per move
L 3:00
90 min.
per game
1:30;99
4 sec.
per move
Fun: 4
Mate in
4 moves
=in: 4
4 ply
search
PLY: 4
35 moves
in 1:30
1:30;35
2 min.
per move
L 2:00
40 moves
in 3:00
3:00;40
15 min.
per game
0:15;99
3 sec.
per move
Fun: 3
Mate in
3 moves
=in: 3
3 ply
search
PLY: 3
1.5 min.
per move
L 1:30
Infinite
Level
9:99;99
35 moves
in 1:45
1:45;35
10 min.
per game
0:10;99
2 sec.
per move
Fun: 2
Mate in
2 moves
=in: 2
2 ply
search
PLY: 2
2 sec.
per move
L 0:02
3 sec.
per move
L 0:03
5 sec.
per move
L 0:05
10 sec.
per move
L 0:10
15 sec.
per move
L 0:15
20 sec.
per move
L 0:20
30 sec.
per move
L 0:30
USE THIS CHART TO SELECT A PLAYING LEVEL!
1. Press LEVEL to enter Level Mode.
2. Next, select your level, using the chart below. There are two ways to do this.
Cycle through the levels until your level is displayed:
Press BLACK/> to increase levels by one.
Press </WHITE to decrease levels by one.
Press LEVEL to increase levels by eight.
OR, simply locate your level square and press it to display that level!
For more details, see
Section 3.
TOURNAMENT
LEVELS
NORMAL LEVELS +
INFINITE LEVEL
45 sec.
per move
L 0:45
1 min.
per move
L 1:00
5 min.
per move
L 5:00
10 min.
per move
L10:00
40 moves
in 1:30
1:30;40
40 moves
in 1:45
1:45;40
40 moves
in 2:00
2:00;40
45 moves
in 2:30
2:30;45
50 moves
in 2:00
2:00;50
5 min.
per game
0:05;99
20 min.
per game
0:20;99
30 min.
per game
0:30;99
45 min.
per game
0:45;99
60 min.
per game
1:00;99
5 sec.
per move
Fun: 5
6 sec.
per move
Fun: 6
7 sec.
per move
Fun: 7
1 sec.
per move
Fun: 1
Mate in
1 move
=in: 1
Mate in
6 moves
=in: 6
Mate in
7 moves
=in: 7
Mate in
8 moves
=in: 8
1 ply
search
PLY: 1
6 ply
search
PLY: 6
7 ply
search
PLY: 7
8 ply
search
PLY: 8
Self-
adaptive 1
Adt: 1
1 sec.
per move
L 0:01
3.
Finally, press
ENTER to exit
Level Mode,
using your
new level!
Self-
adaptive 2
Adt: 2
Self-
adaptive 3
Adt: 3
Self-
adaptive 4
Adt: 4
Self-
adaptive 5
Adt: 5
Self-
adaptive 6
Adt: 6
Self-
adaptive 7
Adt: 7
Self-
adaptive 8
Adt: 8
BLITZ
LEVELS
FUN
LEVELS
MATE SEARCH
LEVELS
TRAINING
LEVELS
SELF-ADAPTIVE
WEAK LEVELS
*Increase as user’s time
per move.
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