
USB-Chicklet 1/2/2007
Cross The Road Electronics, LLC Page 7 1/2/2007
digital button twice then wait for confirmation. Note that after you have made your
selection the LED will turn on red momentarily, then will blink green a number of times.
The exact number of times it blinks green will correspond to the number of digital
inputs that can be programmed into the device. For example if it blinks four times, then
you can program four different digital inputs.
5. After counting the number of green blinks you will now know how many digital
inputs you can select. Now press the buttons that you want programmed, in the order
that you want them in the OI data frame. Note that if you have more available slots
then desired buttons then simply press any button to fill the rest of the slots, as they do
not affect each other. The buttons fill in the following order:
Figure 3
6. After filling in the digital slots the LED will blink: green, red, green, red.
7. The next step is to calibrate the analog axes. To do this, simply move all of the
analog axes about their full range. All the way forward, back, left, right. It does not
matter how many times so long as they reach their extremes at least once. Next, leave
the analog channels at their center, and then press any digital button.
Note: Some joysticks have a third twist axis; don’t forget to move this axis as well.
Note: Some of the gamepads have joysticks that can be pressed inward. These
presses can be read as a button presses when selecting digital slots, but they will not
Joystick Trigger Button 1
Joystick Top Button 2
Aux Switch 1 Button 3
Aux Switch 2 Button 4
Bit 7 Button 5
Bit 6 Button 6
Bit 5 Button 7
Bit 4 Button 8
Bit 3 X
Bit 2 X
Bit 1 X
Bit 0 X
Bit 7 Button 9
Bit 6 Button 10
Bit 5 Button 11
Bit 4 Button 12
Bit 3 X
Bit 2 X
Bit 1 X
Bit 0 X
Wheel (only used if available)
Aux Analog (only used if available)
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