Saitek P2500 User Manual Page 17

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Axis Programming (rotaries, thumb wheels etc)
The final parts of your controller that can be programmed are the axes. These are basically
anything that has a range of movement on your controller, be it the joystick, a throttle, rudder,
thumb wheel (GM2/GM3) or a rotary (X36/X45).
You can program the axes on your controller with keyboard commands. Generally speaking,
the main axes of a joystick should be left to work as an axis, simply because most games
detect these by default anyway. However, some games don’t support joysticks at all (so you
could then configure the stick to pretend to be a part of the keyboard) and this would allow you
to make the stick work in the game where otherwise it wouldn’t. GM2/GM3 and X36/X45
owners will mainly use the axis programming for the thumb wheel and rotaries.
To start programming an axis we first have to set it to banded mode. This is done by right-
clicking on the appropriate axis (or left clicking the small arrow on the right of the axis listing) in
the Profile Editor and choosing Bands from the drop-down list. You will see something like
this:
Page 17 of 23Untitled DocumentSST Programming Software Contents
03.04.2008file://Z:\WinXP64\SST Manual
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EN.htm
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