Saitek P2500 User Manual Page 22

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Product Specific Features
TX36/X45
TThe X36 and X45 flight controllers include several unique features that are nonetheless
programmable using the same principles as functions on the Cyborg. The mode switch simply
allows you to program all the other functions of the controller so that they can do something
different depending on which mode the switch is in. This is easily programmed using the Data
view for the Profile Editor, as described earlier in the manual. Once in the Data view you will
see that each button/POV/axis has a keystroke entry box for Mode 1, Mode 1 +Pinkie, Mode
2, Mode 2 + Pinkie, Mode 3 and Mode 3 + Pinkie.
The pinkie switch is the X36/X45's shift button and has to be set to work as a shift button
before those ‘+Pinkie’ commands are usable. The rotaries are an axis and are programmable
in the manner described in the axis programming section of the manual. The Aux switch is just
a series of three buttons in a row, programmable in exactly the same way as any other button
on the controller. There are a couple of notes to remember when it comes to assigning
commands onto the Aux switch positions. First, any command assigned to an Aux position will
be ‘played’ continually as long as the Aux switch remains in that position. This will become
even more complicated if that command in any way involves the Ctrl, Alt or Shift keys on the
keyboard; if you have an Aux position continually issuing a command with a Ctrl key in it then
it will modify any other keypress output by any other button on the controller, creating all kinds
of unintended commands. The best practice is to leave the middle position of the Aux switch
free of any command and to then assign commands to the other positions. When you move
the switch to initiate those commands, always ensure that you return the switch to the middle
position so that the Aux switch is ‘at rest’.
P880, P2500 and P3000
The new pads have several features that are especially important to console users
(Playstation 2, X Box and Gamecube), who use these pads to play first person shooter games
like Medal Of Honor, 007 Nightfire and Unreal Tournament 2003. On consoles, the sticks on
the pads are used for movement and looking around; however, most PC games of this type
don't include support for game controllers at all, or if they do then it's fairly basic. With the SST
software you can set up the sticks with the equivalent keyboard and mouse commands from
these games to make them work as they do on consoles. This is covered in the Axis
Programming section of the manual or you can find profiles for your pad for these games in
the profile download section on our website. As these type of games typically use the same
keys for movement (W, S, A and D), then even if there isn't a profile for your particular game,
you can download another one and adapt if for use with your game using the Profile Editor.
The pads do feature a button that is entirely unique to them - this is the red Smart button just
next to button number 2. This button can have three functions; the first is for it to be
programmed as a normal button; the second is for it to become a shift button like that on the
Cyborg so that you can then assign a second command to the other buttons for a shifted
mode; and the third is to set it as a Smart Button.
If set as a Smart button, you can program in keystroke sequences to the other buttons on the
pad ‘on the fly’ without having to use the profile editor. The process for doing this is simple.
Open up the Profile Editor and right click on the Smart Button entry in the list of buttons.
Choose Smart Button from the drop-down list of options and then save the profile (call it what
you want to) and load it into the pad.
Page 22 of 23Untitled DocumentSST Programming Software Contents
03.04.2008file://Z:\WinXP64\SST Manual
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